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/ MacWorld 1996 March / MacWorld 03:96.toast / Graphics / Fractal! 1.2 / Fractal! manual v1.2 / Fractal! manual v1.2.rsrc / PICT_36.png < prev    next >
Portable Network Graphic  |  1993-08-11  |  114KB  |  816x1056  |  8-bit (256 colors)
OCR: This then is the basic theory behind Fractal!'s algorithm. The program starts with - single square in the X-Z plane Before either subdivision process started first displace the original four points in in such way that those furthest away from the view point in tend to be higher than those nearer our view point. This technique favors the generation of landscapes that proceed from height in the background to the bottom of the screen (and usually sea-level) in the foreground Experimentation will, howeveonfirm that this situation is not guaranteed hey life crapshoot The original grid theref fore starts with four points and two triangles. itH Carpente's algorithm after the first subdivision, we will have points and triangles. The second subdivision yields 25 points and 32 triangles and so on su ...